<<initStats>>
<<set $combat to false>>
<<set $foundItems to []>><<tempData>>
Species: <<listbox "_species" >><<optionsfrom _species>><</listbox>>
Gender: <<listbox "_gender" >><<optionsfrom _genders>><</listbox>>
Pronoun: <<listbox "_pronoun" >><<optionsfrom _pronouns>><</listbox>>
Body Type: <<listbox "_bodyType" >><<optionsfrom _bodyTypes>><</listbox>>
Size: <<listbox "_size" >><<optionsfrom _sizes>><</listbox>>
<<button "Gen Char">><<genCharMacro _size _species _pronoun _gender _bodyType>>
<</button>>
<div id="test"></div><<dataEditorMacro>> <style>#passages {max-width: 100%!important;}</style>
<<link "Return" $menuReturn>>
<<unset $menuReturn $skillText>>
<</link>><<passagePreviewerMacro>>
<<link "Return" $menuReturn>>
<<unset $menuReturn $skillText>>
<</link>>Runner Dex:<<numberbox "_runnerDex" 15 autofocus>>
Chaser Dex:<<numberbox "_chaserDex" 10>>
Chaser Modifier:<<numberbox "_chaserModifier" 200>>
Chaser Diviser:<<numberbox "_chaserDiviser" 4>>
<<button "Calc">>
<<run $('#total').text(temporary().runnerDex * (temporary().chaserModifier/temporary().chaserDex)/temporary().chaserDiviser)>>
<</button>>
<span id="total"></span><<widget "initStats">>
<<set $player to {
name: "Min",
species: "Dragon",
gender: "Intersex",
size: "Average",
pronouns: "shi / hir / hirs / hirself"
}>>
<</widget>><<nobr>>
<<consumeMacro>><br />
<<include "_consumeText">><br />
<div class="button-menu">
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $return>><<combatReset>><</link>>
</div>
<<unset $consumeText>>
<</nobr>><h1>$fightHeader</h1>
<<nobr>>
<div class="combat-info combat-info-enemy">
<div class="combat-healthbar-enemy">
?eName
<<healthBarMacro $enemy>>
<<enemyDifficultyMacro>>
</div>
<div class="combat-status-wrapper-enemy">
<div class="combat-status-enemy">
Status Effects<br/>
<<statusDisplayMacro $enemy>>
</div>
</div>
<<combatMessageMacro $enemyCombatLog "top">>
</div>
<div class="combat-description-enemy">
<<enemyDescriptionMacro>>
</div>
<div class="combat-info combat-info-player">
<div class="combat-actions-player">
<<playerActionsMacro>>
</div>
<div id="statPanel">
<<if not $win>>
$player.name
<div>
<<healthBarMacro $player>>
</div>
<div class="combat-status-player">
<div>
Status Effects<br/>
<<statusDisplayMacro $player>>
</div>
</div>
<<else>>
<div class="combat-results">
<div>
Stomach Capacity: <<capacityBarMacro $player "stomach">>
<<if def $player.capacity.womb>>Womb Capacity: <<capacityBarMacro $player "womb">><</if>>
<<if def $player.capacity.testi>>Testicle Capacity: <<capacityBarMacro $player "testi">><</if>>
</div>
<div class="combat-loot">
<h2>__''Loot''__</h2>
<div>
<<for _item range $foundItems>>
_item<br/>
<</for>>
</div>
</div>
</div>
<</if>>
</div>
<div id="actionPanel"></div>
<div id="lootPanel"></div>
<<combatMessageMacro $playerCombatLog "bottom">>
</div>
<</nobr>><h1>Create Character</h1><<tempData>>
Welcome to the character creator!
Here you can pick your name, starting species, gender, size, and how you want measurements displayed.
Size effects your starting stats, smaller characters will have a harder time starting out. So choose wisely!
<<nobr>>
<div class="grid settings-grid">
<div class="grid-header">''Character information''</div>
<div >Name:</div>
<div ><<textbox "$player.name" "Min">></div>
<div >Species:</div><div ><<listbox "$player.species" autoselect>><<optionsfrom _species>><</listbox>></div>
<div >Gender:</div><div ><<listbox "$player.gender" autoselect>><<optionsfrom _genders>><</listbox>></div>
<div >Pronouns:</div>
<div ><<listbox "$player.pronouns" autoselect>><<optionsfrom _pronouns>><</listbox>></div>
<div >Size:</div>
<div ><<listbox "$player.size" autoselect>><<optionsfrom _playerSizes>><</listbox>></div>
<div class="grid-header">''Game Settings''</div>
<div >Units of Measure:</div>
<div >
<<listbox "$settings.units.imperial" autoselect>>
<<option "Imperial" true>>
<<option "Metric" false>>
<</listbox>>
</div>
<div >Time:</div>
<div >
<<listbox "$settings.units.twelveHour" autoselect>>
<<option "12 Hour" true>>
<<option "24 Hour" false>>
<</listbox>>
</div>
<div >Hyper EXP Mode: <<script>>infoBubble("Increases experience gain by 4x from fights.").appendTo(this.output);<</script>></div>
<div >
<<listbox "$settings.tweak.hyperMode" autoselect>>
<<option "On" true>>
<<option "Off" false>>
<</listbox>>
</div>
</div><br/>
<div class="button-menu full-width">
<<button "Next" "welcome">><</button>>
</div>
<br />
<</nobr>><h1>Bigger is Better</h1>
Welcome to Bigger is Better!
A game about fighting, consuming, and growing. As you consume fallen enemies you will be growing various body parts and your overall size. Ontop of the physical attributes, you will be growing stats to be stronger in fights.
<<nobr>>
<h1>Credits</h1>
<<include "_credits">>
<div class="clear-both">Thanks to you, the player. Without your support this would not be possible!</div><br />
<div class="system-message grid warning-grid">
<div>
<<iconMacro "no entry" "inline-icon blinking">>
</div>
<div>
This game contains furry adult content, if you've gotten here by mistake now is your chance to turn back. By clicking the "New Game" you are confirming you are the appropriate age to be consuming this content.
</div>
<div>
<<iconMacro "no entry" "inline-icon blinking">>
</div>
</div><br /><br />
<div class="button-menu full-width">
<<button "New Game" "newGame">><</button>>
</div>
<</nobr>><<nobr>>
<h1>Welcome!</h1><<startGameRoutine>>
Welcome to the world! This page is still a WIP, but please proceed with the game! <br /><br />
/* New lands, new life.
Having just moved to the area you're unsure what you may find. Are the residents friendly? What are they like?
As you arrive at the station, */
<div class="button-menu">
<<link "Start Game" "home">>
<<set $gameStarted to true>>
<</link>>
</div>
<</nobr>><<nobr>>
<h1>Home</h1>
<<restMessageMacro true>>
You're home. Nothing here except you, a bed, and the mirror.<br /><br />
<<if def $restText>>
<br/>
<div class="system-message">$restText</div><br /><br />
<</if>>
<div class="button-menu">
<button class="full-width" data-passage="travel">
<<iconMacro "map marker" "inline-icon">> Travel
</button><br/>
<button class="full-width" data-passage="mirror">
<<iconMacro "mirror" "inline-icon">> Look in the Mirror
</button><br/>
<button class="full-width" data-passage="moveset">
<<iconMacro "sword" "inline-icon">> Change Moveset
</button><br/>
<div>
<<iconMacro "bed" "inline-icon inline-icon-overlay">>
<<timeAction "Rest" "home" 8 0>>
<<restMacro true false>>
<</timeAction>>
</div>
</div>
<<unset $restText>>
<</nobr>><<nobr>>
<h1>Mirror</h1>
You look at yourself in the mirror...
/* General Description */
<<playerFluffMacro>><br /><br />
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $return>><</link>>
</div>
</div>
<</nobr>><h1>Change Moveset</h1>
<<movesetMacro>>
/* <<button "Save" "moveset">><</button>> */
<<nobr>>
<div class="button-menu" style="margin-top: calc(400px - 1em);">
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $return>><</link>>
</div>
<</nobr>><h1>Attribute Wing</h1><<set _cost to 500>>
Walking into the Attribute Wing you see a few technicians walking around, but no one seems to notice you. Tarps are covering most of the machinary and lab equipemnt to keep costruction dust off them.
In the corner of the room you see what can only be descriped as a blood pressure testing device like you've seen in malls. Walking over to it you notice instead of a screen there is a tablet connected to it. On the tablet you see three sections, each with a different attribute name and some buttons.
"Attribute changes are permanent and will charge 500 credits for increases. Removing attributes will refund 500 credits."
<<nobr>>
<div class="attribute-wrapper">
<div class="attribute-base">
<div class="attribute-container">
<span class="header">Strength</span>
<<AttributeControls 'strg'>>
</div>
<div class="attribute-container">
<span class="header">Dexterity</span>
<<AttributeControls 'dex'>>
</div>
<div class="attribute-container">
<span class="header">Constitution</span>
<<AttributeControls 'con'>>
</div>
</div>
<div class="attribute-buy">
<<AttributeBuy>>
</div>
</div>
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return to Lobby" $return>><</link>>
</div>
</div>
<</nobr>><h1>Genetics Wing</h1>
Walking into the Genetics Wing you see tarps drapped over some lab equipment. Most everything looks like it's still in some state of assembly, except one piece of equipment.
Leaning in for a closer look you read:
"Species Modification. 95% complete, please use under doctor supervision."
Ominous.
Anyway what's the worst that could happen, nothing?
<<nobr>>
<<GenWingMacro>><br />
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return to Lobby" $return>><</link>>
</div>
</div>
<</nobr>><h1>Hospital</h1>
A medical facility for creatures of all shapes and sizes. The medical staff here is trained to assist with any physical needs.
Looking left you see the Attribute and Genetics wings, on the right you see the Magnitudinal and Transference wings.
The Magnitudinal Wing has some caution tape infront of it still, but since when has that stopped you?
<<nobr>>
<div class="button-menu">
<button class="full-width" data-passage="attributeWing">
<<iconMacro "plus minus" "inline-icon">> Attribute Wing
</button><br />
<button class="full-width" data-passage="geneticsWing">
<<iconMacro "dna" "inline-icon">> Genetics Wing
</button><br />
<button class="full-width" data-passage="magnitudinalWing">
<<iconMacro "exponent" "inline-icon">> Magnitudinal Wing
</button><br />
<button class="full-width" data-passage="transferenceWing">
<<iconMacro "transfer" "inline-icon">> Transference Wing
</button><br />
<button class="full-width" data-passage="travel">
<<iconMacro "back" "inline-icon">> Return
</button>
</div>
<</nobr>><h1>Magnitudinal Wing</h1>
Walking into the Magnitudinal Wing you notice it's pretty much an empty warehouse. It's large with walls that look like they have uniform scraping along the beams.
Must be planning something big.
<<nobr>>
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return to Lobby" $return>><</link>>
</div>
</div>
<</nobr>><h1>Transference Wing</h1>
Walking into the Transference Wing you see what looks like a giant table with a helmet?
As you approach the tablet it spring to life. You notice two sides, one with Skill Points and another with Credits. Between the two is a button that looks like it might transfer something?
Reading the heading you see: "Skill Credits Transference Helmet"
Looking at the helmet you notice the tube leading from the top and going into the machine the tablet is connected to. Maybe you could use this to get rid of those extra skill points?
<<nobr>>
<<set _skillPoints to 0>>
<<set _credits to 0>>
<<if def $transferText>><div class="system-message">$transferText</div><br /><br /><</if>>
<div class="trans grid transference-grid">
<div class="grid-header">Skill point exchange</div>
<div class="trans-container">
<div class="trans-controls">
<<TransferenceControls 'skillPoints' 'credits'>>
</div>
</div>
<div class="trans-exchange">
<<TransferenceBuy>>
</div>
<div class="trans-container">
<div class="trans-controls">
<<TransferenceControls 'credits' 'skillPoints'>>
</div>
</div>
</div><br />
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return to Lobby" $return>><</link>>
</div>
</div>
<<unset $transferText>>
<</nobr>><<nobr>>
<h1>Macro Megacity - Downtown</h1>
<<cityMacro 6 8 "megaCity">>
<<if def $consumeText>><br/>
<<include "_consumeText">>
<</if>>
<<restMessageMacro>><br /><br />
<div class="button-menu">
<div>
<<iconMacro "fight" "inline-icon inline-icon-overlay">>
<<timeAction "Look for Trouble" "fight" 0 30>>
<<enemyMacro 6 8 "Macro Megacity - Alleyway">>
<</timeAction>>
</div><br />
<button class="full-width" data-passage="train">
<<iconMacro "dumbbell" "inline-icon">> Titan Triceps Gym
</button><br />
<button class="full-width" data-passage="store">
<<iconMacro "store" "inline-icon">> Store
<<set $storeId to 2>></button>
<div><br />
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<timeAction "Go Back to the Station" "travel" 2 0 "Macro Megacity - Alleyway">><</timeAction>>
</div>
</div>
<<unset $consumeText>>
<</nobr>><h1>Micro Metroplex - Downtown</h1>
<<nobr>>
<<cityMacro 0 2 "microCity">>
<<if def $consumeText>><br/>
<<include "_consumeText">>
<</if>>
<<restMessageMacro>><br /><br />
<div class="button-menu">
<div>
<<iconMacro "fight" "inline-icon inline-icon-overlay">>
<<timeAction "Look for Trouble" "fight" 0 30>>
<<enemyMacro 0 2 "Micro Metroplex - Alleyway">>
<</timeAction>>
</div><br />
<button class="full-width" data-passage="train">
<<iconMacro "dumbbell" "inline-icon">>Micro Muscle Gym
</button><br />
<button class="full-width" data-passage="store">
<<iconMacro "store" "inline-icon">>Store<<set $storeId to 0>>
</button><br />
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<timeAction "Go Back to the Station" "travel" 2 0 "Micro Metroplex - Alleyway">><</timeAction>>
</div>
</div>
<<unset $consumeText>>
<</nobr>><<nobr>>
<h1>Variable Village - Downtown</h1>
<<cityMacro 3 5 "normalCity">>
<<if def $consumeText>><br/>
<<include "_consumeText">>
<</if>>
<<restMessageMacro>><br /><br />
<div class="button-menu">
<div>
<<iconMacro "fight" "inline-icon inline-icon-overlay">>
<<timeAction "Look for Trouble" "fight" 0 30>>
<<enemyMacro 3 5 "Variable Village - Alleyway">>
<</timeAction>>
</div><br/>
<button class="full-width" data-passage="train">
<<iconMacro "dumbbell" "inline-icon">>The Maintainer Gym
</button><br />
<button class="full-width" data-passage="store">
<<iconMacro "store" "inline-icon">>Store<<set $storeId to 1>>
</button><br />
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<timeAction "Go Back to the Station" "travel" 2 0 "Variable Village - Alleyway">><</timeAction>>
</div>
</div>
<<unset $consumeText>>
<</nobr>><<nobr>>
<br />
<div class="system-message">
<<for _i, _exp range $consumeText>>
_exp<br/>
<</for>>
</div>
<</nobr>><<nobr>>
<h1>$stores[$storeId].name</h1>
Welcome to the $stores[$storeId].name!<br/><br />
<<if def $storeText>><div class="system-message">$storeText</div><br /><br /><</if>>
<<storeItem $stores[$storeId]>><br /> <br />
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link [[Go Back|$return]]>><<unset $storeText>><</link>>
</div>
</div>
<</nobr>><<nobr>>
<h1>Gym</h1>
Welcome to the gym! Cost to use the equipment is 100 credits a session.<br /><br />
<<if def $trainText>>
<div class="system-message">$trainText</div>
<br /><br />
<</if>>
<div class="button-menu">
<div>
<<iconMacro "dumbbell" "inline-icon inline-icon-overlay">>
<<timeAction "Lift Weights" "train" 1 0>>
<<trainMacro "muscle" "You pumped some iron and gain " 100 1>>
<</timeAction>>
</div><br />
<div>
<<iconMacro "lift" "inline-icon inline-icon-overlay">>
<<timeAction "Squat Rack""train" 1 0>>
<<trainMacro "size" "You went deep with deep squats and gain " 100 1>>
<</timeAction>>
</div><br />
<div>
<<iconMacro "shoe" "inline-icon inline-icon-overlay">>
<<timeAction "Run on Treadmill" "train" 1 0>>
<<trainMacro "agility" "You hauled butt and gain " 100 1>>
<</timeAction>>
</div>
</div><br />
<<attackSkill>><br />
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link [[Go Back|$return]]>><</link>>
</div>
</div>
<<unset $trainText>>
<</nobr>><h1>Train Station</h1>
You find yourself surrounded by a busy metropolitan area that could have almost passed for any other town. That is, if there weren’t signs in shop windows and on billboards advertising everything from pills that could grow your dick to the size of a canoe or a sports drink that would shrink you to the size of a Lego-man almost everywhere in sight. It also didn’t help the façade of normalcy that the skyline to the west was filled with massive buildings each dozens of stories tall! Anywhere else they would have been unremarkable. Every big city had a few huge office buildings or hotels like that. But what made these stand out was that they were obviously single-story buildings sized for someone many times larger than normal rather than multi-story office buildings. Though you couldn’t see it from here you knew the space to the east was the district catering to those of a miniscule size rather than a massive one.
<div class="button-menu">
Where do you want to go?<<nobr>>
<<if def $consumeText>><br/>
<<for _i, _exp range $consumeText>>
<br/>_exp
<</for>>
<</if>>
<</nobr>>
<<restMessageMacro>>
<<nobr>>
<div>
<<iconMacro "metro" "inline-icon inline-icon-overlay">>
<<timeAction "Micro Metro" "microCity" 2 0 "Train Station - Outback">><</timeAction>>
</div><br />
<div>
<<iconMacro "village" "inline-icon inline-icon-overlay">>
<<timeAction "Variable Village" "normalCity" 2 0 "Train Station - Outback">><</timeAction>>
</div><br />
<div>
<<iconMacro "city" "inline-icon inline-icon-overlay">>
<<timeAction "Macro Megacity" "macroCity" 2 0 "Train Station - Outback">><</timeAction>>
</div><br />
<div>
<button class="full-width" data-passage="hospital">
<<iconMacro "hospital" "inline-icon">>Hospital
</button>
</div><br />
<div>
<button class="full-width" data-passage="home">
<<iconMacro "home" "inline-icon">>
Go Home
</button>
</div>
<<unset $consumeText>>
<</nobr>><h1>Work</h1>
Working hours are from 8:00 to 16:00
<<nobr>>
<<if def $workText>>
$workText
<</if>>
<</nobr>>
<<if $time.hour gte 8 && $time.hour lt 16>>
<<timeAction "Do some work" 2 0>>
<<set $player.credits to $player.credits+100>>
<<set $workText to "You hurt your head thinking, but that's why they pay you the big bucks! +100 credits">>
<<set _advanceTime to true>>
<</timeAction>>
<<else>>
Cannot work outside of work hours
<</if>>
<div class="button-menu">
<<link [[Go Back|$return]]>>
<</link>>
</div>
<<unset $workText>><img class="logo" id="logoImage" @src="setup.ImagePath+'bigCard.png'">$version<<nobr>>
<<if def $gameStarted>>
<div class="grid money-grid">
<<iconMacro "credits" "inline-icon sidebar-icon">>
<div>Credits: </div>
<div>$player.credits</div>
<<iconMacro "study hat" "inline-icon sidebar-icon">>
<div>Skill Points: </div>
<div>$player.skillPoints </div>
</div><br />
<<iconMacro "heart" "inline-icon sidebar-icon">> Health: <<healthBarMacro $player>><br />
Stomach Capacity: <<capacityBarMacro $player "stomach">><br />
<<if def $player.capacity.womb>>Womb Capacity: <<capacityBarMacro $player "womb">><br /><</if>>
<<if def $player.capacity.testi>>Testicle Capacity: <<capacityBarMacro $player "testi">><br /><</if>>
<<include "_baseStats">><br />
<<include "_expStats">>
<br />
<</if>>
<div class="button-menu full-width" style="max-width: 100%;">
<<if def $gameStarted>>
<div>
<<iconMacro "person" " inline-icon inline-icon-overlay">>
<<link $player.name "character">><<if ndef $menuReturn>><<set $menuReturn to passage()>><</if>><</link>>
</div>
<div>
<<iconMacro "chest" " inline-icon inline-icon-overlay">>
<<link "Inventory" "inv">><<if ndef $menuReturn>><<set $menuReturn to passage()>><</if>><</link>>
</div>
<div>
<<iconMacro "cog" " inline-icon inline-icon-overlay">>
<<link "Settings" "settings">><<if ndef $menuReturn>><<set $menuReturn to passage()>><</if>><</link>>
</div>
<<if $debug>>
<div>
<<iconMacro "braces" " inline-icon inline-icon-overlay">>
<<link "Dev" "debugPassage">><<if ndef $menuReturn>><<set $menuReturn to passage()>><</if>><</link>>
</div>
<div>
<<iconMacro "braces" " inline-icon inline-icon-overlay">>
<<link "Milestones" "milestones">><<if ndef $menuReturn>><<set $menuReturn to passage()>><</if>><</link>>
</div>
<</if>>
<</if>>
<div>
<<iconMacro "list" " inline-icon inline-icon-overlay">>
<<link "Credits" "credits">><<if ndef $menuReturn>><<set $menuReturn to passage()>><</if>><</link>>
</div>
<div>
<<iconMacro "help" " inline-icon inline-icon-overlay">>
<<link "Help" "help">><<if ndef $menuReturn>><<set $menuReturn to passage()>><</if>><</link>>
</div>
</div>
<</nobr>><h1>Bug Report</h1>
Please copy the contents below and message Articus (gunpoint) on FA [["Here"|"https://www.furaffinity.net/user/gunpoint/"]] the issue
<div class="system-menu"><<bugMacro>></div>
<<nobr>>
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $menuReturn>><<unset $menuReturn>><</link>>
</div>
</div>
<</nobr>><<nobr>><h1>$player.name</h1>
<div>
<<include "_baseStats">><br />
<<include "_expStats">>
</div> <br />
<<skillPassage>><br />
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $menuReturn>><<unset $menuReturn $skillText>><</link>>
</div>
</div>
<</nobr>><h1>Credits</h1>
Thank you to everyone that's provided feedback and encouragement!
These are the people who worked hard on this game!
<<include "_credits">>
<<nobr>>
<div class="clear-both">And thanks to you, the player! I hope you have enjoyed/will enjoy the game!</div><br />
<div class="button-menu">
<div>
<<iconMacro "bug" "inline-icon inline-icon-overlay">>
<<link "Bug Report" "bugReport">><</link>>
</div><br />
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $menuReturn>><<unset $menuReturn>><</link>>
</div>
</div>
<</nobr>><<nobr>><<script>>console.log(convertToLargerUnits(State.variables.player.measurements, State.variables.imperial))<</script>>
<div class="button-menu full-width">
<<devMacro>><br />
<<button "Data Editor" "dataEditor">><</button>><br />
<<button "Passage Previewer" "passagePreviewer">><</button>><br />
<<button "Quick Calc" "qCalc">><</button>><br />
<<button "Character Gen" "charGen">><</button>><br />
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $menuReturn>>
<<unset $menuReturn $skillText>>
<</link>>
</div>
</div>
<</nobr>><h1>Help</h1>
!!Combat
-----
Reduce the enemies health down to 0 to win. Use items to heal or run away if the fight is too difficult!
''Winning'' - Will randomly give you items and credits. After winning you can choose to consume the enemy, doing so will grant a random amount of Experience suited for the enemy type.
''Losing'' - When you lose a fight you will be knocked out, transported home, and 1/4 of your credit will be removed. If you are currently carrying prey, one of them will be randomly taken.
!!Leveling Up
-----
To level up you must have consumed any amount of enemies. You will need to head home and rest to absorb the prey and gain their experience. Experience will be added up and if your experience totals to atleast your level for that stat. Example: Strength = 15, Muscle Experience needs to be 15 or higher.
!!Capacity
-----
As you consume enemies your immediate capacity will fill up. Once you reach your max capacity, enemies will randomly spawn in the station and towns until you make it back home to rest. Once rested, a fourth of the capacity you had consumed will be added to your overall max capacity. If you favor one specific consume over another, you will have a larger capacity for the favored consume type.
Your starting capacity will be your starting size minus one.
Prey capacity amounts are as follows:
<table class="Stat-table">
<thead>
<tr><th>''Size''</th><th>''Amount''</th></tr>
</thead>
<tbody>
<tr><td>Micro </td><td>1</td></tr>
<tr><td>Tiny </td><td>2</td></tr>
<tr><td>Mini </td><td>3</td></tr>
<tr><td>Small </td><td>4</td></tr>
<tr><td>Average </td><td>5</td></tr>
<tr><td>Tall </td><td>6</td></tr>
<tr><td>Huge </td><td>7</td></tr>
<tr><td>Massize </td><td>8</td></tr>
<tr><td>Macro </td><td>9</td></tr>
</tbody>
</table>
!!Stats
-----
<table class="Stat-table">
<thead>
<tr><th colspan="2">''__Base Stats__''</th></tr>
</thead>
<tbody>
<tr><td>''Health''</td><td>Current health out of max total health.</td></tr>
<tr><td>''Strength''</td><td>Inflict more damage with attacks. Governed by Muscle Experience.</td></tr>
<tr><td>''Dexterity''</td><td>Dictates attack turn, run chance, and hit chance. Governed by Agility Experience.</td></tr>
<tr><td>''Constitution''</td><td>Defines how much health a character has. Governed by Physique Experience.</td></tr>
<tr><td>''Skill Points''</td><td>Used to purchase skills from the trainers. Governed by Skill Experience.</td></tr>
</tbody>
</table>
<table class="Stat-table">
<thead>
<tr><th colspan="2">''__Measurements__''</th></tr>
</thead>
<tbody>
<tr><td>''Height''</td><td>How large you are. Governed by the Size Experience.</td></tr>
<tr><td>''Weight''</td><td>How heavy you are. Governed by the Fat Experience.</td></tr>
</tbody>
</table>
<table class="Stat-table">
<thead>
<tr><th colspan="2">''__Experience Points__''</th></tr>
</thead>
<tbody>
<tr><td>''Muscle''</td><td>The amount of Muscle Experience you currently have. Effects Strength when resting.</td></tr>
<tr><td>''Agility''</td><td>The amount of Agility Experience you currently have. Effects Dexterity when resting.</td></tr>
<tr><td>''Physique''</td><td>The amount of Physique Experience you currently have. Effects Constitution when resting.</td></tr>
<tr><td>''Size''</td><td>The amount of Size Experience you currently have. Effects Height when resting.</td></tr>
<tr><td>''Fat''</td><td>The amount of Fat Experience you currently have. Effects Weight when resting.</td></tr>
<tr><td>''Skill''</td><td>The amount of Skill Experience you currently have. Effects Skill Points when resting.</td></tr>
</tbody>
</table>
<table>
<tr><td>''Credits''</td><td>Current amount of credits you have.</td></tr>
</table>
<<nobr>>
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $menuReturn>><<unset $menuReturn>><</link>>
</div>
</div>
<</nobr>><<nobr>>
<h1>Inventory</h1>
<<if def $invText>><div class="system-message">$invText</div><br /><br /><</if>>
<<invMacro>>
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $menuReturn>><<unset $menuReturn $invText>><</link>>
</div>
</div>
<</nobr>><h1>$player.name's milestones</h1>
The more you grow, the more your form bestows you with power. Break these limits to reap the benefits.
<table>
<thead>
<tr>
<th>Achievement</th>
<th>Description</th>
<th>Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>Ahead of the crowd</td>
<td>Become taller than average and reach two meters in height.</td>
<td>+5 strength +5 constitution +5 dexterity</td>
</tr>
<tr>
<td>Toned form</td>
<td>Grow some muscles on your form by reaching 60 strength.</td>
<td>+10 strength</td>
</tr>
<tr>
<td>Trained legs</td>
<td>Outrun the micro metro and reach 60 dexterity.</td>
<td>+10 dexterity</td>
</tr>
<tr>
<td>Resilient body</td>
<td>Train to withstand some blows after reaching 60 constitution.</td>
<td>+10 constitution</td>
</tr>
</tbody>
</table>
<<nobr>>
<div class="button-menu">
<div>
<<iconMacro "back" "inlince-icon inlince-icon-overlay">>
<<link "Return" $menuReturn>><<unset $menuReturn>><</link>>
</div>
</div>
<</nobr>><<nobr>>
<script>
$("#ui-bar .stats-grid .grid-header").on("click", function(){
$("#ui-bar .stats-grid *:not(:first-child)").toggle("slow");
});
</script>
<div class="grid stats-grid">
<div class="grid grid-header">Base Stats</div>
<<iconMacro "dumbbell" "inline-icon sidebar-icon">>
<div>Strength: </div>
<div>$player.stats.strg </div>
<<iconMacro "running person" "inline-icon sidebar-icon">>
<div> Dexterity: </div>
<div>$player.stats.dex </div>
<<iconMacro "wall" "inline-icon sidebar-icon">>
<div>Constitution: </div>
<div>$player.stats.con </div>
<!--<<iconMacro "weight" "inline-icon sidebar-icon">>
<div>Body fat: </div>
<div><<print($player.measurements.bodyFat * 100 ).toFixed(0)>></div>-->
</div>
<</nobr>><<nobr>>
<div class="grid credits-grid">
<div class="creditWrapper" onClick='window.location = "https://www.furaffinity.net/user/gunpoint/"'>
<div class="creditOverlay">
Articus/Gunpoint<br>
Developer
</div>
<img class="creditImg" src="assets/credits/gunpoint.png">
</div>
<div class="creditWrapper" onClick='window.location = "https://www.furaffinity.net/user/randomwolfguy/"'>
<div class="creditOverlay">
Ruweg<br>
Developer
</div>
<img class="creditImg" src="assets/credits/ruweg.png">
</div>
<div class="creditWrapper" onClick='window.location = "https://www.furaffinity.net/user/dragonien/"'>
<div class="creditOverlay">
Rain/Dragonien<br>
Guest writer
</div>
<img class="creditImg" src="assets/credits/raindrago.jpg">
</div>
</div>
<</nobr>><<nobr>>
<<set $fatReal = ($player.exp.fat * 100).toFixed(0)>>
<<set $bodyFatReal = ($player.measurements.bodyFat * 100 ).toFixed(0)>>
<script>
$("#ui-bar .exp-grid .grid-header").on("click", function(){
$("#ui-bar .exp-grid *:not(:first-child)").toggle("slow");
});
</script>
<div class="grid exp-grid">
<div class="grid grid-header">Experience Points</div>
<div>Muscle:</div>
<div>
<<expBarMacro $player "left" "muscle" $player.exp.muscle $player.stats.strg>>
</div>
<div>Agility:</div>
<div>
<<expBarMacro $player "left" "agility" $player.exp.agility $player.stats.dex>>
</div>
<div>Physique:</div>
<div>
<<expBarMacro $player "left" "physique" $player.exp.physique $player.stats.con>>
</div>
<div>Size:</div>
<div>
<<expBarMacro $player "left" "size" $player.exp.size $player.measurements.height>>
</div>
<div>Fat:</div>
<div>
<<expBarMacro $player "left" "fat" $fatReal $bodyFatReal>>
</div>
<!--<div>Skill:</div>
<div>
$player.exp.skill
</div>-->
</div>
<<unset $fatReal>>
<<unset $bodyFatReal>>
<</nobr>><<nobr>>
<h1>Settings</h1>
<div class="grid settings-grid">
<div class="grid grid-header">''Measurements''</div>
<div>Units of Measure:</div>
<div>
<<listbox "$settings.units.imperial" autoselect>>
<<option "Imperial" true>>
<<option "Metric" false>>
<</listbox>>
</div>
<div>Time:</div>
<div>
<<listbox "$settings.units.twelveHour" autoselect>>
<<option "12 Hour" true>>
<<option "24 Hour" false>>
<</listbox>>
</div>
<div class="grid grid-header">''Warnings''</div>
<div>Over Consumption Warning:</div>
<div>
<<listbox "$settings.warning.overConsumeWarning" autoselect>>
<<option "Always" true>>
<<option "Never" false>>
<</listbox>>
</div>
<div class="grid grid-header">''Info''</div>
<div>Learn Attack Informational:</div>
<div>
<<listbox "$settings.info.learnedAttackInfo" autoselect>>
<<option "Always" true>>
<<option "Never" false>>
<</listbox>>
</div>
<div class="grid grid-header">''Gameplay Tweaks''</div>
<div>Hyper EXP Mode <<script>>infoBubble("Increases experience gain by 4x from fights.").appendTo(this.output);<</script>>:</div>
<div>
<<listbox "$settings.tweak.hyperMode" autoselect>>
<<option "On" true>>
<<option "Off" false>>
<</listbox>>
</div>
</div>
<br/>
<div class="button-menu">
<div>
<<iconMacro "back" "inline-icon inline-icon-overlay">>
<<link "Return" $menuReturn>><<unset $menuReturn>><</link>>
</div>
</div>
<</nobr>>